Making It Remember: The Blackboard (part 3) Welcome back one and all to our wacky adventure of design and code! Last time, we learned how to implement the core functionality of our blackboard tool, which allows us to handle data and events at a single spot, but you may have noticed
Making It Work: The Blackboard (part 2) Welcome back to this series on the mysterious blackboard! Last time, we defined the broad lines of what a blackboard was and how we want to implement it, and now we’ll actually get to it! PrerequisitesI’m using Unity 2020.1.15f1 with
GameDev The solution for Systemic Game Management: The Blackboard (part 1) Ever wanted to replicate the behaviour of the monsters in Breath of The Wild? Or perhaps have deeply varied discussions like in Firewatch? Or even know when to let out a horde of zombies like in Left 4 Dead? Well in that case, the Blackboard design pattern’s for you, friend!